Logo FSBarV1_Archived

Highbar Namespace

Type/Module Description

AICommand (Module)

AICommand (Type)

AIMessage (Module)

AIMessage (Type)

AttackAreaCommand (Module)

AttackAreaCommand (Type)

AttackCommand (Module)

AttackCommand (Type)

BuildUnitCommand (Module)

BuildUnitCommand (Type)

CallbackId

Callback ID enum for common engine callbacks

CallbackParam (Module)

CallbackParam (Type)

CallbackRequest (Module)

CallbackRequest (Type)

CallbackResponse (Module)

CallbackResponse (Type)

CallbackResult (Module)

CallbackResult (Type)

CallLuaRulesCommand (Module)

CallLuaRulesCommand (Type)

CallLuaUICommand (Module)

CallLuaUICommand (Type)

CaptureAreaCommand (Module)

CaptureAreaCommand (Type)

CaptureCommand (Module)

CaptureCommand (Type)

CommandFinishedEvent (Module)

CommandFinishedEvent (Type)

CommandOptions (Module)

CommandOptions (Type)

CreateLineFigureCommand (Module)

CreateLineFigureCommand (Type)

CreateSplineFigureCommand (Module)

CreateSplineFigureCommand (Type)

CustomCommand (Module)

CustomCommand (Type)

DeathWaitCommand (Module)

DeathWaitCommand (Type)

DGunCommand (Module)

DGunCommand (Type)

DrawAddLineCommand (Module)

DrawAddLineCommand (Type)

DrawAddPointCommand (Module)

DrawAddPointCommand (Type)

DrawRemovePointCommand (Module)

DrawRemovePointCommand (Type)

DrawUnitCommand (Module)

DrawUnitCommand (Type)

EconomyRecord (Module)

EconomyRecord (Type)

EnemyCreatedEvent (Module)

EnemyCreatedEvent (Type)

EnemyDamagedEvent (Module)

EnemyDamagedEvent (Type)

EnemyDestroyedEvent (Module)

EnemyDestroyedEvent (Type)

EnemyEnterLOSEvent (Module)

EnemyEnterLOSEvent (Type)

EnemyEnterRadarEvent (Module)

EnemyEnterRadarEvent (Type)

EnemyFinishedEvent (Module)

EnemyFinishedEvent (Type)

EnemyLeaveLOSEvent (Module)

EnemyLeaveLOSEvent (Type)

EnemyLeaveRadarEvent (Module)

EnemyLeaveRadarEvent (Type)

EngineEvent (Module)

EngineEvent (Type)

FightCommand (Module)

FightCommand (Type)

FloatArray (Module)

FloatArray (Type)

Frame (Module)

Frame (Type)

FrameResponse (Module)

FrameResponse (Type)

FreePathCommand (Module)

FreePathCommand (Type)

FriendlyUnit (Module)

FriendlyUnit (Type)

GameStateSnapshot (Module)

GameStateSnapshot (Type)

GatherWaitCommand (Module)

GatherWaitCommand (Type)

GetApproxLengthCommand (Module)

GetApproxLengthCommand (Type)

GetNextWaypointCommand (Module)

GetNextWaypointCommand (Type)

GiveMeCommand (Module)

GiveMeCommand (Type)

GiveMeNewUnitCommand (Module)

GiveMeNewUnitCommand (Type)

GroupAddUnitCommand (Module)

GroupAddUnitCommand (Type)

GroupRemoveUnitCommand (Module)

GroupRemoveUnitCommand (Type)

GuardCommand (Module)

GuardCommand (Type)

Handshake (Module)

Handshake (Type)

HandshakeResponse (Module)

HandshakeResponse (Type)

InitEvent (Module)

InitEvent (Type)

InitPathCommand (Module)

InitPathCommand (Type)

IntArray (Module)

IntArray (Type)

LoadEvent (Module)

LoadEvent (Type)

LoadOntoCommand (Module)

LoadOntoCommand (Type)

LoadRequest (Module)

LoadRequest (Type)

LoadUnitsAreaCommand (Module)

LoadUnitsAreaCommand (Type)

LoadUnitsCommand (Module)

LoadUnitsCommand (Type)

LosEnemyUnit (Module)

LosEnemyUnit (Type)

LuaMessageEvent (Module)

LuaMessageEvent (Type)

MessageEvent (Module)

MessageEvent (Type)

MoveUnitCommand (Module)

MoveUnitCommand (Type)

PatrolCommand (Module)

PatrolCommand (Type)

PauseTeamCommand (Module)

PauseTeamCommand (Type)

PlayerCommandEvent (Module)

PlayerCommandEvent (Type)

ProxyMessage (Module)

ProxyMessage (Type)

RadarOnlyEnemyUnit (Module)

RadarOnlyEnemyUnit (Type)

ReclaimAreaCommand (Module)

ReclaimAreaCommand (Type)

ReclaimFeatureCommand (Module)

ReclaimFeatureCommand (Type)

ReclaimInAreaCommand (Module)

ReclaimInAreaCommand (Type)

ReclaimUnitCommand (Module)

ReclaimUnitCommand (Type)

ReleaseEvent (Module)

ReleaseEvent (Type)

RemoveFigureCommand (Module)

RemoveFigureCommand (Type)

RepairCommand (Module)

RepairCommand (Type)

RestoreAreaCommand (Module)

RestoreAreaCommand (Type)

ResurrectCommand (Module)

ResurrectCommand (Type)

ResurrectInAreaCommand (Module)

ResurrectInAreaCommand (Type)

SaveEvent (Module)

SaveEvent (Type)

SaveRequest (Module)

SaveRequest (Type)

SaveResponse (Module)

SaveResponse (Type)

SeismicPingEvent (Module)

SeismicPingEvent (Type)

SelfDestructCommand (Module)

SelfDestructCommand (Type)

SendResourcesCommand (Module)

SendResourcesCommand (Type)

SendTextMessageCommand (Module)

SendTextMessageCommand (Type)

SetAutoRepairLevelCommand (Module)

SetAutoRepairLevelCommand (Type)

SetBaseCommand (Module)

SetBaseCommand (Type)

SetFigureColorCommand (Module)

SetFigureColorCommand (Type)

SetFigurePositionCommand (Module)

SetFigurePositionCommand (Type)

SetFireStateCommand (Module)

SetFireStateCommand (Type)

SetIdleModeCommand (Module)

SetIdleModeCommand (Type)

SetLastPosMessageCommand (Module)

SetLastPosMessageCommand (Type)

SetMoveStateCommand (Module)

SetMoveStateCommand (Type)

SetMyIncomeShareDirectCommand (Module)

SetMyIncomeShareDirectCommand (Type)

SetOnOffCommand (Module)

SetOnOffCommand (Type)

SetRepeatCommand (Module)

SetRepeatCommand (Type)

SetShareLevelCommand (Module)

SetShareLevelCommand (Type)

SetTrajectoryCommand (Module)

SetTrajectoryCommand (Type)

SetWantedMaxSpeedCommand (Module)

SetWantedMaxSpeedCommand (Type)

Shutdown (Module)

Shutdown (Type)

ShutdownReason

SquadWaitCommand (Module)

SquadWaitCommand (Type)

StockpileCommand (Module)

StockpileCommand (Type)

StopCommand (Module)

StopCommand (Type)

TimedWaitCommand (Module)

TimedWaitCommand (Type)

UnitCapturedEvent (Module)

UnitCapturedEvent (Type)

UnitCreatedEvent (Module)

UnitCreatedEvent (Type)

UnitDamagedEvent (Module)

UnitDamagedEvent (Type)

UnitDestroyedEvent (Module)

UnitDestroyedEvent (Type)

UnitFinishedEvent (Module)

UnitFinishedEvent (Type)

UnitGivenEvent (Module)

UnitGivenEvent (Type)

UnitIdleEvent (Module)

UnitIdleEvent (Type)

UnitMoveFailedEvent (Module)

UnitMoveFailedEvent (Type)

UnitRef (Module)

UnitRef (Type)

UnloadUnitCommand (Module)

UnloadUnitCommand (Type)

UnloadUnitsAreaCommand (Module)

UnloadUnitsAreaCommand (Type)

UpdateEvent (Module)

UpdateEvent (Type)

Vector3 (Module)

Vector3 (Type)

WaitCommand (Module)

WaitCommand (Type)

WeaponFiredEvent (Module)

WeaponFiredEvent (Type)

Type something to start searching.