AdminEventIn Type
Inbound engine → hub admin event. Unknown codes are preserved so future engine revisions don't silently vanish from diagnostics.
Union cases
| Union case |
Description
|
Full Usage:
GameWarning text
Parameters:
string
|
Engine reported
|
Full Usage:
PlayerChat(playerId, text)
Parameters:
int
text : string
|
Engine reported
|
Full Usage:
ServerGameOver
|
Engine reported |
Full Usage:
ServerQuit reason
Parameters:
string
|
Engine reported
|
Full Usage:
ServerStartPlaying
|
Engine reported |
Full Usage:
ServerStarted
|
Engine reported |
Full Usage:
Unknown(code, payload)
Parameters:
byte
payload : byte[]
|
An inbound action code outside the set explicitly handled above. The raw payload is preserved for diagnostics.
|
Instance members
| Instance member |
Description
|
Full Usage:
this.IsGameWarning
Returns: bool
|
|
Full Usage:
this.IsPlayerChat
Returns: bool
|
|
Full Usage:
this.IsServerGameOver
Returns: bool
|
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Full Usage:
this.IsServerQuit
Returns: bool
|
|
Full Usage:
this.IsServerStartPlaying
Returns: bool
|
|
Full Usage:
this.IsServerStarted
Returns: bool
|
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Full Usage:
this.IsUnknown
Returns: bool
|
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FSBarV1_Archived