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AdminEventIn Type

Inbound engine → hub admin event. Unknown codes are preserved so
 future engine revisions don't silently vanish from diagnostics.

Union cases

Union case Description

GameWarning text

Full Usage: GameWarning text

Parameters:
    text : string

Engine reported GAME_WARNING (action 11). Surfaced to HubEvent.DiagnosticsLine Warning.

text : string

PlayerChat(playerId, text)

Full Usage: PlayerChat(playerId, text)

Parameters:
    playerId : int
    text : string

Engine reported PLAYER_CHAT (action 7).

playerId : int
text : string

ServerGameOver

Full Usage: ServerGameOver

Engine reported SERVER_GAMEOVER (action 3).

ServerQuit reason

Full Usage: ServerQuit reason

Parameters:
    reason : string

Engine reported SERVER_QUIT (action 1).

reason : string

ServerStartPlaying

Full Usage: ServerStartPlaying

Engine reported SERVER_STARTPLAYING (action 2). Unblocks deferred first-frame pause (FR-004).

ServerStarted

Full Usage: ServerStarted

Engine reported SERVER_STARTED (action 0). Channel is now considered Attached at the hub layer.

Unknown(code, payload)

Full Usage: Unknown(code, payload)

Parameters:
    code : byte
    payload : byte[]

An inbound action code outside the set explicitly handled
 above. The raw payload is preserved for diagnostics.
code : byte
payload : byte[]

Instance members

Instance member Description

this.IsGameWarning

Full Usage: this.IsGameWarning

Returns: bool
Returns: bool

this.IsPlayerChat

Full Usage: this.IsPlayerChat

Returns: bool
Returns: bool

this.IsServerGameOver

Full Usage: this.IsServerGameOver

Returns: bool
Returns: bool

this.IsServerQuit

Full Usage: this.IsServerQuit

Returns: bool
Returns: bool

this.IsServerStartPlaying

Full Usage: this.IsServerStartPlaying

Returns: bool
Returns: bool

this.IsServerStarted

Full Usage: this.IsServerStarted

Returns: bool
Returns: bool

this.IsUnknown

Full Usage: this.IsUnknown

Returns: bool
Returns: bool

Type something to start searching.