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LosEnemySnapshot Type

LOS-visible enemy entry in a GameStateSnapshotResult. Has a concrete Health because the engine reports it.

Record fields

Record Field Description

Health

Full Usage: Health

Field type: float32
Field type: float32

Position

Full Usage: Position

Field type: float32 * float32 * float32
Field type: float32 * float32 * float32

Team

Full Usage: Team

Field type: int
Field type: int

UnitDefId

Full Usage: UnitDefId

Field type: int
Field type: int

UnitId

Full Usage: UnitId

Field type: int
Field type: int

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