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SlotFailure Type

Reason a slot failed to resolve. Used for diagnostic logging and retry decisions.

Union cases

Union case Description

ClearanceCollision againstSlotName

Full Usage: ClearanceCollision againstSlotName

Parameters:
    againstSlotName : string

againstSlotName : string

NoMetalSpot requestedIndex

Full Usage: NoMetalSpot requestedIndex

Parameters:
    requestedIndex : int

requestedIndex : int

OffMap

Full Usage: OffMap

OutOfBuilderReach(builderDefName, distanceElmos)

Full Usage: OutOfBuilderReach(builderDefName, distanceElmos)

Parameters:
    builderDefName : string
    distanceElmos : float32

builderDefName : string
distanceElmos : float32

RetryBudgetExhausted lastReason

Full Usage: RetryBudgetExhausted lastReason

Parameters:
    lastReason : string

lastReason : string

TerrainNotBuildable reason

Full Usage: TerrainNotBuildable reason

Parameters:
    reason : string

reason : string

UnresolvedDependency chokepointIndex

Full Usage: UnresolvedDependency chokepointIndex

Parameters:
    chokepointIndex : int

chokepointIndex : int

WouldWallIn unreachableStructureNames

Full Usage: WouldWallIn unreachableStructureNames

Parameters:
    unreachableStructureNames : string list

unreachableStructureNames : string list

Instance members

Instance member Description

this.IsClearanceCollision

Full Usage: this.IsClearanceCollision

Returns: bool
Returns: bool

this.IsNoMetalSpot

Full Usage: this.IsNoMetalSpot

Returns: bool
Returns: bool

this.IsOffMap

Full Usage: this.IsOffMap

Returns: bool
Returns: bool

this.IsOutOfBuilderReach

Full Usage: this.IsOutOfBuilderReach

Returns: bool
Returns: bool

this.IsRetryBudgetExhausted

Full Usage: this.IsRetryBudgetExhausted

Returns: bool
Returns: bool

this.IsTerrainNotBuildable

Full Usage: this.IsTerrainNotBuildable

Returns: bool
Returns: bool

this.IsUnresolvedDependency

Full Usage: this.IsUnresolvedDependency

Returns: bool
Returns: bool

this.IsWouldWallIn

Full Usage: this.IsWouldWallIn

Returns: bool
Returns: bool

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