DetachReason Type
Why a scripting client's `StreamGameFrames` RPC was terminated by the hub (as opposed to a clean client-initiated disconnect).
Union cases
| Union case |
Description
|
Full Usage:
ClientDisconnected
|
The client's underlying gRPC channel closed — either a clean cancellation or a network-level disconnect. |
Full Usage:
OverflowDropLimit
|
The client's per-client frame buffer exceeded the cumulative drop threshold; the hub terminated the stream to protect other consumers. |
Full Usage:
ServerShutdown
|
The hub itself is shutting down. |
Instance members
| Instance member |
Description
|
Full Usage:
this.IsClientDisconnected
Returns: bool
|
|
Full Usage:
this.IsOverflowDropLimit
Returns: bool
|
|
Full Usage:
this.IsServerShutdown
Returns: bool
|
|
FSBarV1_Archived