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DetachReason Type

Why a scripting client's `StreamGameFrames` RPC was terminated by the hub (as opposed to a clean client-initiated disconnect).

Union cases

Union case Description

ClientDisconnected

Full Usage: ClientDisconnected

The client's underlying gRPC channel closed — either a clean cancellation or a network-level disconnect.

OverflowDropLimit

Full Usage: OverflowDropLimit

The client's per-client frame buffer exceeded the cumulative drop threshold; the hub terminated the stream to protect other consumers.

ServerShutdown

Full Usage: ServerShutdown

The hub itself is shutting down.

Instance members

Instance member Description

this.IsClientDisconnected

Full Usage: this.IsClientDisconnected

Returns: bool
Returns: bool

this.IsOverflowDropLimit

Full Usage: this.IsOverflowDropLimit

Returns: bool
Returns: bool

this.IsServerShutdown

Full Usage: this.IsServerShutdown

Returns: bool
Returns: bool

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