LobbyConfig Type
The full lobby shape captured in `HubSettings.LastLobby` (Phase 3 will extend `HubSettings` with this field) and handed to `SessionManager.Launch`.
Record fields
| Record Field |
Description
|
Full Usage:
EngineSpeed
Field type: float32
|
Engine time multiplier. UI clamps to [0.1f, 100.0f]; the validator rejects anything outside.
|
Full Usage:
LaunchGraphicalViewer
Field type: bool
|
US4 toggle — also start the graphical `spring` binary alongside the headless engine.
|
Full Usage:
MapName
Field type: string
|
BAR map name as it appears under `
|
|
|
|
|
All teams in launch order. `Teams.[i].AllyTeamId` controls victory grouping.
|
FSBarV1_Archived