Logo FSBarV1_Archived

LobbyConfig Type

The full lobby shape captured in `HubSettings.LastLobby` (Phase 3 will extend `HubSettings` with this field) and handed to `SessionManager.Launch`.

Record fields

Record Field Description

EngineSpeed

Full Usage: EngineSpeed

Field type: float32

Engine time multiplier. UI clamps to [0.1f, 100.0f]; the validator rejects anything outside.

Field type: float32

LaunchGraphicalViewer

Full Usage: LaunchGraphicalViewer

Field type: bool

US4 toggle — also start the graphical `spring` binary alongside the headless engine.

Field type: bool

MapName

Full Usage: MapName

Field type: string

BAR map name as it appears under `/maps/.sd7`.

Field type: string

Mode

Full Usage: Mode

Field type: GameMode
Field type: GameMode

Spectators

Full Usage: Spectators

Field type: Spectator list
Field type: Spectator list

Teams

Full Usage: Teams

Field type: Team list

All teams in launch order. `Teams.[i].AllyTeamId` controls victory grouping.

Field type: Team list

Type something to start searching.