SeatKind Type
A seat is either an AI entry (with a configurable options map) or a human entry (just a player name — v1 does not drive real human connections, but the data model leaves room).
Union cases
| Union case |
Description
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Full Usage:
HumanSeat playerName
Parameters:
string
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Instance members
| Instance member |
Description
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Full Usage:
this.IsAiSeat
Returns: bool
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Full Usage:
this.IsHumanSeat
Returns: bool
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FSBarV1_Archived