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PayloadCase Type

Union cases

Union case Description

Init GameEventInit

Full Usage: Init GameEventInit

Parameters:

None

Full Usage: None

Shutdown GameEventShutdown

Full Usage: Shutdown GameEventShutdown

Parameters:

UnitIdle GameEventUnitIdle

Full Usage: UnitIdle GameEventUnitIdle

Parameters:

Update GameEventUpdate

Full Usage: Update GameEventUpdate

Parameters:

Instance members

Instance member Description

this.IsEnemyCreated

Full Usage: this.IsEnemyCreated

Returns: bool
Returns: bool

this.IsEnemyDestroyed

Full Usage: this.IsEnemyDestroyed

Returns: bool
Returns: bool

this.IsEnemyEnterLos

Full Usage: this.IsEnemyEnterLos

Returns: bool
Returns: bool

this.IsEnemyEnterRadar

Full Usage: this.IsEnemyEnterRadar

Returns: bool
Returns: bool

this.IsEnemyFinished

Full Usage: this.IsEnemyFinished

Returns: bool
Returns: bool

this.IsEnemyLeaveLos

Full Usage: this.IsEnemyLeaveLos

Returns: bool
Returns: bool

this.IsEnemyLeaveRadar

Full Usage: this.IsEnemyLeaveRadar

Returns: bool
Returns: bool

this.IsInit

Full Usage: this.IsInit

Returns: bool
Returns: bool

this.IsNone

Full Usage: this.IsNone

Returns: bool
Returns: bool

this.IsShutdown

Full Usage: this.IsShutdown

Returns: bool
Returns: bool

this.IsUnitCaptured

Full Usage: this.IsUnitCaptured

Returns: bool
Returns: bool

this.IsUnitCreated

Full Usage: this.IsUnitCreated

Returns: bool
Returns: bool

this.IsUnitDestroyed

Full Usage: this.IsUnitDestroyed

Returns: bool
Returns: bool

this.IsUnitFinished

Full Usage: this.IsUnitFinished

Returns: bool
Returns: bool

this.IsUnitGiven

Full Usage: this.IsUnitGiven

Returns: bool
Returns: bool

this.IsUnitIdle

Full Usage: this.IsUnitIdle

Returns: bool
Returns: bool

this.IsUpdate

Full Usage: this.IsUpdate

Returns: bool
Returns: bool

Static members

Static member Description

PayloadCase.OneofCodec

Full Usage: PayloadCase.OneofCodec

Returns: Lazy<OneofCodec<PayloadCase>>
Returns: Lazy<OneofCodec<PayloadCase>>

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