GameFrameMessage Type
Record fields
| Record Field |
Description
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Full Usage:
ClientSequence
Field type: uint64
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Hub-assigned monotonic sequence number for this client. Lets clients detect dropped frames locally (gaps).
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The raw proxy frame envelope as seen by the embedded viewer. Phase-9 note: superseded by `game_state` + `game_events` (feature 046) for most consumers; kept for legacy compatibility.
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Feature 046: typed gameplay events observed since the previous frame delivered to this subscriber, in engine arrival order.
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Feature 046: per-tick projection of BarClient.GameState. Populated whenever a session is active and the frame carries a fresh snapshot; absent on the "no-session" placeholder paths.
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Full Usage:
HubEnqueuedAtUnixMs
Field type: int64
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Hub-side timestamp (unix millis) when the frame was enqueued for this client. Useful for measuring fan-out latency.
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Static members
| Static member |
Description
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FSBarV1_Archived