UnitDefs Module
Pre-built unit definition caches for each scene.
Functions and values
| Function or value |
Description
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Full Usage:
ArmAdvLab
Returns: int
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Full Usage:
ArmAnni
Returns: int
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Full Usage:
ArmCommander
Returns: int
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Full Usage:
ArmFark
Returns: int
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Full Usage:
ArmFlash
Returns: int
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Full Usage:
ArmLab
Returns: int
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Full Usage:
ArmMex
Returns: int
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Full Usage:
ArmPeewee
Returns: int
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Full Usage:
ArmRockko
Returns: int
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Full Usage:
ArmSamson
Returns: int
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Full Usage:
ArmSolar
Returns: int
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Full Usage:
ArmStorage
Returns: int
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Full Usage:
ArmWind
Returns: int
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Full Usage:
ArmZeus
Returns: int
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Full Usage:
CorAdvLab
Returns: int
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Full Usage:
CorCommander
Returns: int
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Full Usage:
CorGator
Returns: int
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Full Usage:
CorGoliath
Returns: int
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Full Usage:
CorLab
Returns: int
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Full Usage:
CorStorage
Returns: int
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Full Usage:
CorStorm
Returns: int
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Full Usage:
CorSumo
Returns: int
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Full Usage:
CorThud
Returns: int
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Max health for a given DefId. Returns 100 if unknown.
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Unit definitions for Scene A (early game: commander, economy, basic combat).
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Unit definitions for Scene B (mid game: broader combat roster).
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Unit definitions for Scene C (late game: diverse heavy units).
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Movement speed (elmos/frame) for a given DefId. Returns 2.0 if unknown.
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FSBarV1_Archived