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UnitDefs Module

Pre-built unit definition caches for each scene.

Functions and values

Function or value Description

ArmAdvLab

Full Usage: ArmAdvLab

Returns: int
Returns: int

ArmAnni

Full Usage: ArmAnni

Returns: int
Returns: int

ArmCommander

Full Usage: ArmCommander

Returns: int
Returns: int

ArmFark

Full Usage: ArmFark

Returns: int
Returns: int

ArmFlash

Full Usage: ArmFlash

Returns: int
Returns: int

ArmLab

Full Usage: ArmLab

Returns: int
Returns: int

ArmMex

Full Usage: ArmMex

Returns: int
Returns: int

ArmPeewee

Full Usage: ArmPeewee

Returns: int
Returns: int

ArmRockko

Full Usage: ArmRockko

Returns: int
Returns: int

ArmSamson

Full Usage: ArmSamson

Returns: int
Returns: int

ArmSolar

Full Usage: ArmSolar

Returns: int
Returns: int

ArmStorage

Full Usage: ArmStorage

Returns: int
Returns: int

ArmWind

Full Usage: ArmWind

Returns: int
Returns: int

ArmZeus

Full Usage: ArmZeus

Returns: int
Returns: int

CorAdvLab

Full Usage: CorAdvLab

Returns: int
Returns: int

CorCommander

Full Usage: CorCommander

Returns: int
Returns: int

CorGator

Full Usage: CorGator

Returns: int
Returns: int

CorGoliath

Full Usage: CorGoliath

Returns: int
Returns: int

CorLab

Full Usage: CorLab

Returns: int
Returns: int

CorStorage

Full Usage: CorStorage

Returns: int
Returns: int

CorStorm

Full Usage: CorStorm

Returns: int
Returns: int

CorSumo

Full Usage: CorSumo

Returns: int
Returns: int

CorThud

Full Usage: CorThud

Returns: int
Returns: int

maxHealthFor defId cache

Full Usage: maxHealthFor defId cache

Parameters:
Returns: float32

Max health for a given DefId. Returns 100 if unknown.

defId : int
cache : UnitDefCache
Returns: float32

sceneA

Full Usage: sceneA

Returns: UnitDefCache

Unit definitions for Scene A (early game: commander, economy, basic combat).

Returns: UnitDefCache

sceneB

Full Usage: sceneB

Returns: UnitDefCache

Unit definitions for Scene B (mid game: broader combat roster).

Returns: UnitDefCache

sceneC

Full Usage: sceneC

Returns: UnitDefCache

Unit definitions for Scene C (late game: diverse heavy units).

Returns: UnitDefCache

speedFor defId cache

Full Usage: speedFor defId cache

Parameters:
Returns: float32

Movement speed (elmos/frame) for a given DefId. Returns 2.0 if unknown.

defId : int
cache : UnitDefCache
Returns: float32

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