FSBar.SyntheticData Namespace
| Type/Module | Description |
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Pure economy simulation stepping. |
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Enemy visibility state machine and simulation. |
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A complete synthetic scene: 300 frames of game state with metadata. |
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Identifies one of the three pre-defined synthetic scenes. |
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Scene generation functions. |
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Pre-built unit definition caches for each scene. |
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Unit movement simulation. |
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Scene validation for internal consistency. |
FSBarV1_Archived