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GameStateSnapshotResult Type

Per-tick atomic game-state snapshot returned by CALLBACK_GAME_GET_STATE = 15. Replaces the legacy per-unit / per-enemy / per-resource refresh loop in GameState.processEvent's GameEvent.Update branch.

Record fields

Record Field Description

Economy

Full Usage: Economy

Field type: EconomyRecordSnapshot

Frame

Full Usage: Frame

Field type: int
Field type: int

Friendlies

Full Usage: Friendlies

Field type: FriendlyUnitSnapshot list
Field type: FriendlyUnitSnapshot list

LosEnemies

Full Usage: LosEnemies

Field type: LosEnemySnapshot list
Field type: LosEnemySnapshot list

RadarOnlyEnemies

Full Usage: RadarOnlyEnemies

Field type: RadarOnlyEnemySnapshot list
Field type: RadarOnlyEnemySnapshot list

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