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VisState Type

Visibility state for an enemy.

Union cases

Union case Description

InLineOfSight

Full Usage: InLineOfSight

NotVisible

Full Usage: NotVisible

RadarOnly

Full Usage: RadarOnly

Instance members

Instance member Description

this.IsInLineOfSight

Full Usage: this.IsInLineOfSight

Returns: bool
Returns: bool

this.IsNotVisible

Full Usage: this.IsNotVisible

Returns: bool
Returns: bool

this.IsRadarOnly

Full Usage: this.IsRadarOnly

Returns: bool
Returns: bool

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