VisState Type
Visibility state for an enemy.
Union cases
| Union case |
Description
|
Full Usage:
InLineOfSight
|
|
Full Usage:
NotVisible
|
|
Full Usage:
RadarOnly
|
|
Instance members
| Instance member |
Description
|
Full Usage:
this.IsInLineOfSight
Returns: bool
|
|
Full Usage:
this.IsNotVisible
Returns: bool
|
|
Full Usage:
this.IsRadarOnly
Returns: bool
|
|
FSBarV1_Archived