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CommandCase Type

Union cases

Union case Description

Attack AttackCommand

Full Usage: Attack AttackCommand

Parameters:

AttackArea AttackAreaCommand

Full Usage: AttackArea AttackAreaCommand

Parameters:

BuildUnit BuildUnitCommand

Full Usage: BuildUnit BuildUnitCommand

Parameters:

Unit Commands (35-78)

Item : BuildUnitCommand

Lua (21, 96)

Item : CallLuaRulesCommand

CallLuaUi CallLuaUICommand

Full Usage: CallLuaUi CallLuaUICommand

Parameters:

Capture CaptureCommand

Full Usage: Capture CaptureCommand

Parameters:

Drawer Figures (22-34)

Item : CreateSplineFigureCommand

Custom CustomCommand

Full Usage: Custom CustomCommand

Parameters:

DeathWait DeathWaitCommand

Full Usage: DeathWait DeathWaitCommand

Parameters:

Dgun DGunCommand

Full Usage: Dgun DGunCommand

Parameters:
Item : DGunCommand

Drawing commands (1-3)

Item : DrawAddPointCommand

DrawUnit DrawUnitCommand

Full Usage: DrawUnit DrawUnitCommand

Parameters:

Fight FightCommand

Full Usage: Fight FightCommand

Parameters:

FreePath FreePathCommand

Full Usage: FreePath FreePathCommand

Parameters:

GatherWait GatherWaitCommand

Full Usage: GatherWait GatherWaitCommand

Parameters:

GiveMe GiveMeCommand

Full Usage: GiveMe GiveMeCommand

Parameters:

Cheats (20, 79)

Item : GiveMeCommand

Groups (12-15)

Item : GroupAddUnitCommand

Guard GuardCommand

Full Usage: Guard GuardCommand

Parameters:

InitPath InitPathCommand

Full Usage: InitPath InitPathCommand

Parameters:

Pathfinding (16-19)

Item : InitPathCommand

LoadOnto LoadOntoCommand

Full Usage: LoadOnto LoadOntoCommand

Parameters:

LoadUnits LoadUnitsCommand

Full Usage: LoadUnits LoadUnitsCommand

Parameters:

MoveUnit MoveUnitCommand

Full Usage: MoveUnit MoveUnitCommand

Parameters:

None

Full Usage: None

Patrol PatrolCommand

Full Usage: Patrol PatrolCommand

Parameters:

PauseTeam PauseTeamCommand

Full Usage: PauseTeam PauseTeamCommand

Parameters:

Repair RepairCommand

Full Usage: Repair RepairCommand

Parameters:

Resurrect ResurrectCommand

Full Usage: Resurrect ResurrectCommand

Parameters:

Chat/Resources (4-9)

Item : SendTextMessageCommand

SetBase SetBaseCommand

Full Usage: SetBase SetBaseCommand

Parameters:

SetOnOff SetOnOffCommand

Full Usage: SetOnOff SetOnOffCommand

Parameters:

SetRepeat SetRepeatCommand

Full Usage: SetRepeat SetRepeatCommand

Parameters:

SquadWait SquadWaitCommand

Full Usage: SquadWait SquadWaitCommand

Parameters:

Stockpile StockpileCommand

Full Usage: Stockpile StockpileCommand

Parameters:

Stop StopCommand

Full Usage: Stop StopCommand

Parameters:
Item : StopCommand

TimedWait TimedWaitCommand

Full Usage: TimedWait TimedWaitCommand

Parameters:

UnloadUnit UnloadUnitCommand

Full Usage: UnloadUnit UnloadUnitCommand

Parameters:

Wait WaitCommand

Full Usage: Wait WaitCommand

Parameters:
Item : WaitCommand

Instance members

Instance member Description

this.IsAttack

Full Usage: this.IsAttack

Returns: bool
Returns: bool

this.IsAttackArea

Full Usage: this.IsAttackArea

Returns: bool
Returns: bool

this.IsBuildUnit

Full Usage: this.IsBuildUnit

Returns: bool
Returns: bool

this.IsCallLuaRules

Full Usage: this.IsCallLuaRules

Returns: bool
Returns: bool

this.IsCallLuaUi

Full Usage: this.IsCallLuaUi

Returns: bool
Returns: bool

this.IsCapture

Full Usage: this.IsCapture

Returns: bool
Returns: bool

this.IsCaptureArea

Full Usage: this.IsCaptureArea

Returns: bool
Returns: bool

this.IsCreateLineFigure

Full Usage: this.IsCreateLineFigure

Returns: bool
Returns: bool

this.IsCreateSplineFigure

Full Usage: this.IsCreateSplineFigure

Returns: bool
Returns: bool

this.IsCustom

Full Usage: this.IsCustom

Returns: bool
Returns: bool

this.IsDeathWait

Full Usage: this.IsDeathWait

Returns: bool
Returns: bool

this.IsDgun

Full Usage: this.IsDgun

Returns: bool
Returns: bool

this.IsDrawAddLine

Full Usage: this.IsDrawAddLine

Returns: bool
Returns: bool

this.IsDrawAddPoint

Full Usage: this.IsDrawAddPoint

Returns: bool
Returns: bool

this.IsDrawRemovePoint

Full Usage: this.IsDrawRemovePoint

Returns: bool
Returns: bool

this.IsDrawUnit

Full Usage: this.IsDrawUnit

Returns: bool
Returns: bool

this.IsFight

Full Usage: this.IsFight

Returns: bool
Returns: bool

this.IsFreePath

Full Usage: this.IsFreePath

Returns: bool
Returns: bool

this.IsGatherWait

Full Usage: this.IsGatherWait

Returns: bool
Returns: bool

this.IsGetApproxLength

Full Usage: this.IsGetApproxLength

Returns: bool
Returns: bool

this.IsGetNextWaypoint

Full Usage: this.IsGetNextWaypoint

Returns: bool
Returns: bool

this.IsGiveMe

Full Usage: this.IsGiveMe

Returns: bool
Returns: bool

this.IsGiveMeNewUnit

Full Usage: this.IsGiveMeNewUnit

Returns: bool
Returns: bool

this.IsGroupAddUnit

Full Usage: this.IsGroupAddUnit

Returns: bool
Returns: bool

this.IsGroupRemoveUnit

Full Usage: this.IsGroupRemoveUnit

Returns: bool
Returns: bool

this.IsGuard

Full Usage: this.IsGuard

Returns: bool
Returns: bool

this.IsInitPath

Full Usage: this.IsInitPath

Returns: bool
Returns: bool

this.IsLoadOnto

Full Usage: this.IsLoadOnto

Returns: bool
Returns: bool

this.IsLoadUnits

Full Usage: this.IsLoadUnits

Returns: bool
Returns: bool

this.IsLoadUnitsArea

Full Usage: this.IsLoadUnitsArea

Returns: bool
Returns: bool

this.IsMoveUnit

Full Usage: this.IsMoveUnit

Returns: bool
Returns: bool

this.IsNone

Full Usage: this.IsNone

Returns: bool
Returns: bool

this.IsPatrol

Full Usage: this.IsPatrol

Returns: bool
Returns: bool

this.IsPauseTeam

Full Usage: this.IsPauseTeam

Returns: bool
Returns: bool

this.IsReclaimArea

Full Usage: this.IsReclaimArea

Returns: bool
Returns: bool

this.IsReclaimFeature

Full Usage: this.IsReclaimFeature

Returns: bool
Returns: bool

this.IsReclaimInArea

Full Usage: this.IsReclaimInArea

Returns: bool
Returns: bool

this.IsReclaimUnit

Full Usage: this.IsReclaimUnit

Returns: bool
Returns: bool

this.IsRemoveFigure

Full Usage: this.IsRemoveFigure

Returns: bool
Returns: bool

this.IsRepair

Full Usage: this.IsRepair

Returns: bool
Returns: bool

this.IsRestoreArea

Full Usage: this.IsRestoreArea

Returns: bool
Returns: bool

this.IsResurrect

Full Usage: this.IsResurrect

Returns: bool
Returns: bool

this.IsResurrectInArea

Full Usage: this.IsResurrectInArea

Returns: bool
Returns: bool

this.IsSelfDestruct

Full Usage: this.IsSelfDestruct

Returns: bool
Returns: bool

this.IsSendResources

Full Usage: this.IsSendResources

Returns: bool
Returns: bool

this.IsSendTextMessage

Full Usage: this.IsSendTextMessage

Returns: bool
Returns: bool

this.IsSetAutoRepairLevel

Full Usage: this.IsSetAutoRepairLevel

Returns: bool
Returns: bool

this.IsSetBase

Full Usage: this.IsSetBase

Returns: bool
Returns: bool

this.IsSetFigureColor

Full Usage: this.IsSetFigureColor

Returns: bool
Returns: bool

this.IsSetFigurePosition

Full Usage: this.IsSetFigurePosition

Returns: bool
Returns: bool

this.IsSetFireState

Full Usage: this.IsSetFireState

Returns: bool
Returns: bool

this.IsSetIdleMode

Full Usage: this.IsSetIdleMode

Returns: bool
Returns: bool

this.IsSetLastPosMessage

Full Usage: this.IsSetLastPosMessage

Returns: bool
Returns: bool

this.IsSetMoveState

Full Usage: this.IsSetMoveState

Returns: bool
Returns: bool

this.IsSetMyIncomeShareDirect

Full Usage: this.IsSetMyIncomeShareDirect

Returns: bool
Returns: bool

this.IsSetOnOff

Full Usage: this.IsSetOnOff

Returns: bool
Returns: bool

this.IsSetRepeat

Full Usage: this.IsSetRepeat

Returns: bool
Returns: bool

this.IsSetShareLevel

Full Usage: this.IsSetShareLevel

Returns: bool
Returns: bool

this.IsSetTrajectory

Full Usage: this.IsSetTrajectory

Returns: bool
Returns: bool

this.IsSetWantedMaxSpeed

Full Usage: this.IsSetWantedMaxSpeed

Returns: bool
Returns: bool

this.IsSquadWait

Full Usage: this.IsSquadWait

Returns: bool
Returns: bool

this.IsStockpile

Full Usage: this.IsStockpile

Returns: bool
Returns: bool

this.IsStop

Full Usage: this.IsStop

Returns: bool
Returns: bool

this.IsTimedWait

Full Usage: this.IsTimedWait

Returns: bool
Returns: bool

this.IsUnloadUnit

Full Usage: this.IsUnloadUnit

Returns: bool
Returns: bool

this.IsUnloadUnitsArea

Full Usage: this.IsUnloadUnitsArea

Returns: bool
Returns: bool

this.IsWait

Full Usage: this.IsWait

Returns: bool
Returns: bool

Static members

Static member Description

CommandCase.OneofCodec

Full Usage: CommandCase.OneofCodec

Returns: Lazy<OneofCodec<CommandCase>>
Returns: Lazy<OneofCodec<CommandCase>>

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