EventCase Type
Union cases
| Union case |
Description
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Full Usage:
None
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Instance members
| Instance member |
Description
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Full Usage:
this.IsCommandFinished
Returns: bool
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Full Usage:
this.IsEnemyCreated
Returns: bool
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Full Usage:
this.IsEnemyDamaged
Returns: bool
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Full Usage:
this.IsEnemyDestroyed
Returns: bool
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Full Usage:
this.IsEnemyEnterLos
Returns: bool
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Full Usage:
this.IsEnemyEnterRadar
Returns: bool
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Full Usage:
this.IsEnemyFinished
Returns: bool
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Full Usage:
this.IsEnemyLeaveLos
Returns: bool
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Full Usage:
this.IsEnemyLeaveRadar
Returns: bool
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Full Usage:
this.IsInit
Returns: bool
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Full Usage:
this.IsLoad
Returns: bool
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Full Usage:
this.IsLuaMessage
Returns: bool
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Full Usage:
this.IsMessage
Returns: bool
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Full Usage:
this.IsNone
Returns: bool
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Full Usage:
this.IsPlayerCommand
Returns: bool
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Full Usage:
this.IsRelease
Returns: bool
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Full Usage:
this.IsSave
Returns: bool
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Full Usage:
this.IsSeismicPing
Returns: bool
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Full Usage:
this.IsUnitCaptured
Returns: bool
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Full Usage:
this.IsUnitCreated
Returns: bool
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Full Usage:
this.IsUnitDamaged
Returns: bool
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Full Usage:
this.IsUnitDestroyed
Returns: bool
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Full Usage:
this.IsUnitFinished
Returns: bool
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Full Usage:
this.IsUnitGiven
Returns: bool
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Full Usage:
this.IsUnitIdle
Returns: bool
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Full Usage:
this.IsUnitMoveFailed
Returns: bool
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Full Usage:
this.IsUpdate
Returns: bool
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Full Usage:
this.IsWeaponFired
Returns: bool
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Static members
| Static member |
Description
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FSBarV1_Archived