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EventCase Type

Union cases

Union case Description

EnemyCreated EnemyCreatedEvent

Full Usage: EnemyCreated EnemyCreatedEvent

Parameters:

EnemyDamaged EnemyDamagedEvent

Full Usage: EnemyDamaged EnemyDamagedEvent

Parameters:

EnemyEnterLos EnemyEnterLOSEvent

Full Usage: EnemyEnterLos EnemyEnterLOSEvent

Parameters:

EnemyFinished EnemyFinishedEvent

Full Usage: EnemyFinished EnemyFinishedEvent

Parameters:

EnemyLeaveLos EnemyLeaveLOSEvent

Full Usage: EnemyLeaveLos EnemyLeaveLOSEvent

Parameters:

Init InitEvent

Full Usage: Init InitEvent

Parameters:
Item : InitEvent

Load LoadEvent

Full Usage: Load LoadEvent

Parameters:
Item : LoadEvent

LuaMessage LuaMessageEvent

Full Usage: LuaMessage LuaMessageEvent

Parameters:

Message MessageEvent

Full Usage: Message MessageEvent

Parameters:

None

Full Usage: None

PlayerCommand PlayerCommandEvent

Full Usage: PlayerCommand PlayerCommandEvent

Parameters:

Release ReleaseEvent

Full Usage: Release ReleaseEvent

Parameters:

Save SaveEvent

Full Usage: Save SaveEvent

Parameters:
Item : SaveEvent

SeismicPing SeismicPingEvent

Full Usage: SeismicPing SeismicPingEvent

Parameters:

UnitCaptured UnitCapturedEvent

Full Usage: UnitCaptured UnitCapturedEvent

Parameters:

UnitCreated UnitCreatedEvent

Full Usage: UnitCreated UnitCreatedEvent

Parameters:

UnitDamaged UnitDamagedEvent

Full Usage: UnitDamaged UnitDamagedEvent

Parameters:

UnitDestroyed UnitDestroyedEvent

Full Usage: UnitDestroyed UnitDestroyedEvent

Parameters:

UnitFinished UnitFinishedEvent

Full Usage: UnitFinished UnitFinishedEvent

Parameters:

UnitGiven UnitGivenEvent

Full Usage: UnitGiven UnitGivenEvent

Parameters:

UnitIdle UnitIdleEvent

Full Usage: UnitIdle UnitIdleEvent

Parameters:

Update UpdateEvent

Full Usage: Update UpdateEvent

Parameters:
Item : UpdateEvent

WeaponFired WeaponFiredEvent

Full Usage: WeaponFired WeaponFiredEvent

Parameters:

Instance members

Instance member Description

this.IsCommandFinished

Full Usage: this.IsCommandFinished

Returns: bool
Returns: bool

this.IsEnemyCreated

Full Usage: this.IsEnemyCreated

Returns: bool
Returns: bool

this.IsEnemyDamaged

Full Usage: this.IsEnemyDamaged

Returns: bool
Returns: bool

this.IsEnemyDestroyed

Full Usage: this.IsEnemyDestroyed

Returns: bool
Returns: bool

this.IsEnemyEnterLos

Full Usage: this.IsEnemyEnterLos

Returns: bool
Returns: bool

this.IsEnemyEnterRadar

Full Usage: this.IsEnemyEnterRadar

Returns: bool
Returns: bool

this.IsEnemyFinished

Full Usage: this.IsEnemyFinished

Returns: bool
Returns: bool

this.IsEnemyLeaveLos

Full Usage: this.IsEnemyLeaveLos

Returns: bool
Returns: bool

this.IsEnemyLeaveRadar

Full Usage: this.IsEnemyLeaveRadar

Returns: bool
Returns: bool

this.IsInit

Full Usage: this.IsInit

Returns: bool
Returns: bool

this.IsLoad

Full Usage: this.IsLoad

Returns: bool
Returns: bool

this.IsLuaMessage

Full Usage: this.IsLuaMessage

Returns: bool
Returns: bool

this.IsMessage

Full Usage: this.IsMessage

Returns: bool
Returns: bool

this.IsNone

Full Usage: this.IsNone

Returns: bool
Returns: bool

this.IsPlayerCommand

Full Usage: this.IsPlayerCommand

Returns: bool
Returns: bool

this.IsRelease

Full Usage: this.IsRelease

Returns: bool
Returns: bool

this.IsSave

Full Usage: this.IsSave

Returns: bool
Returns: bool

this.IsSeismicPing

Full Usage: this.IsSeismicPing

Returns: bool
Returns: bool

this.IsUnitCaptured

Full Usage: this.IsUnitCaptured

Returns: bool
Returns: bool

this.IsUnitCreated

Full Usage: this.IsUnitCreated

Returns: bool
Returns: bool

this.IsUnitDamaged

Full Usage: this.IsUnitDamaged

Returns: bool
Returns: bool

this.IsUnitDestroyed

Full Usage: this.IsUnitDestroyed

Returns: bool
Returns: bool

this.IsUnitFinished

Full Usage: this.IsUnitFinished

Returns: bool
Returns: bool

this.IsUnitGiven

Full Usage: this.IsUnitGiven

Returns: bool
Returns: bool

this.IsUnitIdle

Full Usage: this.IsUnitIdle

Returns: bool
Returns: bool

this.IsUnitMoveFailed

Full Usage: this.IsUnitMoveFailed

Returns: bool
Returns: bool

this.IsUpdate

Full Usage: this.IsUpdate

Returns: bool
Returns: bool

this.IsWeaponFired

Full Usage: this.IsWeaponFired

Returns: bool
Returns: bool

Static members

Static member Description

EventCase.OneofCodec

Full Usage: EventCase.OneofCodec

Returns: Lazy<OneofCodec<EventCase>>
Returns: Lazy<OneofCodec<EventCase>>

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