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SimEnemy Type

Internal state for a tracked enemy with scheduled visibility transitions.

Record fields

Record Field Description

DefId

Full Usage: DefId

Field type: int
Field type: int

Enemy

Full Usage: Enemy

Field type: TrackedEnemy
Field type: TrackedEnemy

MaxHealth

Full Usage: MaxHealth

Field type: float32
Field type: float32

Position

Full Usage: Position

Field type: float32 * float32 * float32
Field type: float32 * float32 * float32

Speed

Full Usage: Speed

Field type: float32
Field type: float32

TargetX

Full Usage: TargetX

Field type: float32
Field type: float32

TargetZ

Full Usage: TargetZ

Field type: float32
Field type: float32

Transitions

Full Usage: Transitions

Field type: (int * VisState) list
Field type: (int * VisState) list

VisState

Full Usage: VisState

Field type: VisState
Field type: VisState

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