SimEnemy Type
Internal state for a tracked enemy with scheduled visibility transitions.
Record fields
| Record Field |
Description
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Full Usage:
DefId
Field type: int
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Full Usage:
MaxHealth
Field type: float32
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Full Usage:
Position
Field type: float32 * float32 * float32
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Full Usage:
Speed
Field type: float32
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Full Usage:
TargetX
Field type: float32
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Full Usage:
TargetZ
Field type: float32
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FSBarV1_Archived