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Project split decision

Split the rendering framework and governance tooling into separate projects. The rendering project should use standard Spec Kit plus narrow deterministic checks. The governance project should be developed as a separate product and should not be required for rendering contributors to make progress.

Context

The previous proposal designed a repo-native SpecFlow graph operating system with ProjectGraph, ProductGraph, FeatureGraph, an evidence ledger, generated projections, route planning, product contracts, consumer graphs, platform policy, and release provenance.

That design solved real drift problems, but it also made the platform substantially more monolithic. It asked maintainers to develop a changing UI framework on top of a changing governance framework. The result is a recursive maintenance cost:

The runtime project is still discovering its long-term shape. During that phase, custom workflow infrastructure should be a dependency only if it is clearly more valuable than its cognitive and operational cost.

Decision

Use a split-repository direction:

Project

Purpose

Workflow baseline

Rendering/runtime

Scene, layout, input, viewer, controls, design systems, themes, templates, docs, tests, packages.

Standard Spec Kit plus narrow repo-owned checks.

Governance/tooling

Rule kernels, evidence helpers, route analyzers, optional Spec Kit extensions or validators.

Standard Spec Kit, developed as a normal tool product.

Templates/package support

Optional later split if release cadence differs from runtime.

Standard Spec Kit or rendering repo workflow, decided later.

The rendering repository should not depend on the governance repository for ordinary build, test, package, docs, or release work. Governance tooling may observe the rendering repository from the outside, validate it as a customer, or provide optional helpers, but it must not become the rendering project's foundation until it has proved itself.

Implementation starts from fresh standard Spec Kit repositories. This repository is used as source inventory and provenance, not as the base that is transformed into either destination.

Pros

Cons

Consequences

The previous SpecFlow graph operating system is no longer the active foundation for the rendering project. Durable ideas can still move forward, but only as separate, earned tooling:

The rendering repository keeps only checks that are simple, local, and clearly worth their cost.

Design-system work stays with rendering. The default control strategy is one semantic control set with multiple themes, not separate AntD/Fluent/Material control copies. Design-specific kits are allowed when a design language adds composition or workflow behavior that cannot be represented as styling over the shared controls.

Alternatives considered

Keep the monolithic graph operating system

This maximizes internal consistency, but it makes the project hard to work on while both the runtime and governance system are changing.

Create a clean new FS.GG.UI repository with the graph OS from day one

This reduces historical clutter, but it still makes the new product depend on unproven governance infrastructure.

Rename the current repository in place

This preserves history and repository continuity, but it does not solve package, template, docs URL, or governance complexity.

Split projects and use standard Spec Kit

This is the selected direction because it keeps product work pragmatic while leaving room for governance tooling to mature independently.

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