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Tower Defense Prototype Spec

Goal

Build a small tower-defense prototype that exercises path rendering, wave spawning, enemy movement, tower placement, targeting, projectile updates, economy, health, and deterministic evidence.

Player Experience

The game opens to a top-down map with a visible enemy path, buildable tiles, starting money, base health, wave information, and tower controls. The player places towers, starts or watches waves, earns money by defeating enemies, and survives as long as possible.

Map

Controls

Towers

Include at least one tower type:

Optional second type:

Tower placement rules:

Enemies and Waves

Economy and Scoring

Visual Requirements

Game State

Track at minimum:

Determinism and Evidence

Acceptance Criteria

Out of Scope

Type something to start searching.