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Top-Down Racer Demo Spec

Goal

Build a top-down racing demo that exercises continuous movement, acceleration, steering, collision against a track, checkpoints, lap timing, HUD updates, and persistent interactive rendering.

Player Experience

The game opens directly onto a visible race track with a small car at the starting line. The player accelerates, brakes, steers around the track, passes checkpoints in order, completes laps, and sees lap times and best time.

Track

Controls

Driving Model

Laps and Checkpoints

Scoring

No points are required. Success is measured by lap completion and time. Optional medals may be shown based on total time, but they are not required.

Visual Requirements

Game State

Track at minimum:

Determinism and Evidence

Acceptance Criteria

Out of Scope

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