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Bomberman Lite Demo Spec

Goal

Build a small Bomberman-style arena demo that exercises tile maps, grid movement, bombs, timed explosions, destructible blocks, simple enemies, collision, scoring, and evidence-friendly state transitions.

Player Experience

The game opens to a top-down tile arena. The player moves one tile at a time or smoothly within the grid, places bombs, breaks soft blocks, avoids explosions and enemies, collects simple powerups, and clears the level by defeating enemies or reaching an exit.

Arena

Controls

Core Rules

Powerups

Include at least one optional deterministic powerup type:

Powerups may appear when soft blocks are destroyed and must be seeded in evidence mode.

Scoring

Visual Requirements

Game State

Track at minimum:

Determinism and Evidence

Acceptance Criteria

Out of Scope

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