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Platformer Mini-Demo Spec

Goal

Build a compact 2D platformer demo that exercises gravity, jumping, collision with tile platforms, moving platforms, collectibles, hazards, camera or fixed-level framing, and evidence-friendly game states.

Player Experience

The game opens to a side-view level with a player character standing on solid ground. The player runs, jumps, lands on platforms, collects items, avoids hazards, reaches an exit, and can restart after winning or dying.

Level

Controls

Movement and Physics

Collectibles and Goal

Scoring

Visual Requirements

Game State

Track at minimum:

Determinism and Evidence

Acceptance Criteria

Out of Scope

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