ControlRuntimeMsg Type
An input message driving the runtime transition, e.g. `FocusControl`, `HoverControl`, `PressControl`, `SetCaret`, `StartDrag`, or `Reset`.
Union cases
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Description
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Full Usage:
EndDrag
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Full Usage:
FocusLost
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Full Usage:
MoveDrag(float, float)
Parameters:
float
Item2 : float
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Full Usage:
Reset
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Instance members
| Instance member |
Description
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Full Usage:
this.IsCancelInteraction
Returns: bool
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Full Usage:
this.IsCommitComposition
Returns: bool
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Full Usage:
this.IsEndDrag
Returns: bool
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Full Usage:
this.IsFocusControl
Returns: bool
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Full Usage:
this.IsFocusLost
Returns: bool
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Full Usage:
this.IsHoverControl
Returns: bool
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Full Usage:
this.IsMoveDrag
Returns: bool
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Full Usage:
this.IsPressControl
Returns: bool
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Full Usage:
this.IsRecoverStaleTarget
Returns: bool
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Full Usage:
this.IsReleaseControl
Returns: bool
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Full Usage:
this.IsRemoveControl
Returns: bool
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Full Usage:
this.IsReset
Returns: bool
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Full Usage:
this.IsSetCaret
Returns: bool
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Full Usage:
this.IsSetSelection
Returns: bool
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Full Usage:
this.IsStartComposition
Returns: bool
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Full Usage:
this.IsStartDrag
Returns: bool
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